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Crowned Murder: Safety Framework
Lines & Veils
Table Safety Document, All Campaigns

Crowned Murder runs campaigns that can be dark, emotionally complex, and morally ambiguous. That means the people at the table come first.

This document exists to make the table a place where everyone can do their best work. It is not a limitation on the story. It is what makes ambitious storytelling possible.

Lines and Veils are a standard safety tool in collaborative storytelling. Read this before your first session. If anything here raises questions, bring them to the DM before play begins.

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Safety Tools: Explained
What Are Lines and Veils?

Lines are hard stops. Content that will never appear in a Crowned Murder campaign, not as narrative, not as implication, not as backstory. The story does not go there. Full stop.

Veils are soft limits. Content that may exist in the fiction but will always happen off-screen. Think of it as a cut to black. The event can be part of the world or a character's history, but it is never dramatized at the table.

These lists represent the table-wide defaults for all Crowned Murder campaigns. Individual campaigns may add to either list during Session Zero. Nothing is ever removed from Lines.

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Hard Limits: Never
Lines

The following content does not appear in any Crowned Murder campaign under any circumstances. These are not negotiable and are not subject to player consent or campaign theme.

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Sexual content involving minorsNo exceptions. No implications. No aging up of established child characters.
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Non-consensual sexual acts depicted in detailSexual violence may exist in a campaign's world as acknowledged history, but it is never dramatized, described in detail, or used as spectacle.
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Real-world hate speech or slursFantasy prejudice and fictional bigotry may serve narrative purposes. Real-world slurs targeting protected groups do not appear at this table, in character or out.
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Gratuitous, extended torture of player charactersDanger and consequence are part of the story. Prolonged suffering as entertainment is not.
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Animal cruelty depicted in detailAnimals may be harmed in the fiction as part of story consequences. Detailed depictions of animal suffering are a hard no.

If something at the table crosses a Line, whether it appears on this list or not, any player may say "Line" and play stops immediately, no explanation required. The DM will redirect without question.

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Fade to Black: Off-Screen
Veils

The following content may exist in the story, as character history, world context, or narrative consequence, but will always happen off-screen. The DM will narrate outcomes, not events.

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Explicit sexual content between adult charactersRelationships, attraction, and intimacy are part of storytelling. Explicit depiction is handled with a fade to black by default. Campaigns may vote to adjust this at Session Zero.
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Detailed depictions of self-harmCharacters may struggle with self-destructive impulses as part of their arc. Method and detail stay off-screen.
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Childbirth depicted in graphic detailBirth, pregnancy complications, and infant death may be part of a world's reality. Graphic depiction is not necessary to serve the story.
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Drug use and addiction in graphic detailSubstance abuse may be part of a character's history or current struggle. Play focuses on cause, consequence, and recovery, not the act itself.
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Extended realistic depictions of mental health crisesMental illness and trauma responses may be part of a character's story. Detailed clinical depiction of crisis is handled with care and usually off-screen.

Veils are defaults, not absolutes. If a player wants to explore something on this list as part of their character's story, that conversation happens one-on-one with the DM before play, not at the table.

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How We Play
Table Norms

Beyond Lines and Veils, these are the operating principles of every Crowned Murder table.

X-Card

An X-Card is available at every session. Tap it or say "X" at any time to skip or edit content, no explanation needed, no questions asked.

Open Door

Any player may leave any session at any time for any reason. Leaving is never held against anyone. The story waits.

Character vs. Player

What happens to a character is fiction. What happens to a player is real. These are kept separate. Always.

Check-Ins

The DM may check in with players during emotionally heavy scenes. "Are we good?" is always a sincere question, not a formality.

Post-Session Debrief

After heavy sessions, we debrief briefly out of character. This is not optional; it is part of the session.

Confidentiality

What happens at the table stays at the table unless all players agree otherwise. Character backstories shared in trust are not social content.

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Recurring Themes
What Crowned Murder Stories Contain

Our campaigns are not light. Players should expect to encounter some or all of the following. These are not warnings to avoid the table. They are an honest description of what we make.

Mortality and grief. Characters die. People loved by characters die. We do not soften this.

Moral ambiguity. There are rarely clean heroes and clean villains at this table. Characters will be asked to make choices without good options.

Power and its costs. What it takes to gain power, what it does to you, and what you owe afterward. These are recurring concerns across our worlds.

Trauma and recovery. Backstories are treated seriously. Wounds matter. Healing is neither instant nor guaranteed.

Violence with consequence. Combat and violence have weight. They leave marks. We do not treat them as neutral mechanics.

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Before You Play
If Something Is Not Covered Here

This document covers table-wide defaults. Every campaign adds its own specific Lines and Veils at Session Zero based on the particular story being told and the specific players at the table.

If you have a concern, a limit, or a question that is not addressed here: bring it to the DM before your first session. Not during character creation. Not in session. Before. That conversation is part of the onboarding, not an interruption of it.

There is no wrong thing to raise. There is only the version of the story where someone was uncomfortable and did not say so.

Return to Campaigns
Crowned Murder
Lines and Veils, Table Safety Framework

The ambition of what we make here depends entirely on the safety of the people making it. These are not rules that limit the story. They are the conditions that make it possible.

All Campaigns, Updated Annually, 2025 Crowned Murder